Keeping native civs off the water

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ChrisTheMean
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Keeping native civs off the water

Post by ChrisTheMean »

Anyone got any ideas how to compete for the water vs civs that can spam those cheap canoes? 1v1, obviously caravels beat them, but cost effectively once both players start producing warships how can you compete? Towers seem to help a bit, but i don't know. It seems like once you lose the water fight your eco will get crushed... :mad:
[quote=""Soccerman771""]It's obvious. As your name states you were mean to him so he went and cried in the corner. When he got the muster to come back to the game and face you, well you made him cry again.[/quote]
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deadhanddan
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Re: Keeping native civs off the water

Post by deadhanddan »

your best bet is too add in a tower or two on the coast in age 2 , then if can manage to age to fortress that is when you can make a gamble for water. u really do need frigates and even a culverin to help you fight for water if your native opponet is on it hardcore
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Re: Keeping native civs off the water

Post by frenchfantom »

hehe.
gendarme
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Re: Keeping native civs off the water

Post by gendarme »

Or do FI for mortars xD
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Soccerman771
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Re: Keeping native civs off the water

Post by Soccerman771 »

If your opponent is making a huge push on water, he's neglecting something on the land. If it's a 3v3, go after the person pushing on water at his base. Moreover, emphasis killin' his wood villies.
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Sporting_Lisbon
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Re: Keeping native civs off the water

Post by Sporting_Lisbon »

Also remember that natives don't have upgrade techs. 5 1400 hp 93 atk caravels will own 20 canoes, if water dance pops up get some frigates and it's lost for the native. Only aztec can compete with euros on sea past 20-30 mins. As Dan said, early on outposts are a great help.
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Re: Keeping native civs off the water

Post by frenchfantom »

iros have a nupgrade... the BB at dock
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Sporting_Lisbon
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Re: Keeping native civs off the water

Post by Sporting_Lisbon »

20%+ hp for 400f 400w is nothing compared to 50%+ hp for 400w 400c etc
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36drew
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Re: Keeping native civs off the water

Post by 36drew »

+ 1 Dan.

+1 Sporting.

+1 Soccerman.

You all pretty much sum it up. Micro matters too of course.
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Re: Keeping native civs off the water

Post by frenchfantom »

kk :)
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Soccerman771
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Re: Keeping native civs off the water

Post by Soccerman771 »

^^ Gendarme needs more sigs.
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"Do you know how difficult it is to micro Napalm?" - Lazy_Tuga

"This isn't going to work. I've picked a water deck and there isn't even a pond on this map." - Blackadderthe4th
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Re: Keeping native civs off the water

Post by frenchfantom »

[quote=""Soccerman771""]^^ Gendarme needs more sigs.[/quote]

+1
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LaZy
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Re: Keeping native civs off the water

Post by LaZy »

This topic was recently mentioned on Agesanc, where the consensus was that Euro navy pwns native navy ONLY (and here with lies the draw back) after the Euro civ throws a decent amount of cards at his ships.

out
gendarme
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Re: Keeping native civs off the water

Post by gendarme »

How do you put an image next to another image in your sig instead of it automatically being places underneath it?
Like my Exalted Bruce Lee sig and the RTSL sig, I didn't do that, a moderator did that, but please tell me how to do that.
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Aaryn_GenD
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Re: Keeping native civs off the water

Post by Aaryn_GenD »

[quote=""gendarme""]How do you put an image next to another image in your sig instead of it automatically being places underneath it?
Like my Exalted Bruce Lee sig and the RTSL sig, I didn't do that, a moderator did that, but please tell me how to do that.[/quote]

easy just remove that bruce lee sig you copycat ;-)
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