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For Sporting/Nav comments

Posted: Mon Jun 02, 2008 2:34 pm
by TheRam
Okay, I guess this first one is aimed mainly at sporting, but anyone can help..

Re: For Sporting/Nav comments

Posted: Mon Jun 02, 2008 2:35 pm
by TheRam
Okay, I pushed initially and it went okay, but I'm not used to Iro at all and didn't know how to integrate water/beat the portuguese TCs.. after that it all goes downhill completely, watch..

Re: For Sporting/Nav comments

Posted: Mon Jun 02, 2008 2:44 pm
by I__CHAOS__I
semi FF or TP FF imo

Re: For Sporting/Nav comments

Posted: Mon Jun 02, 2008 2:54 pm
by Sporting_Lisbon
I may have some recs of vsing ports, it's actually quite easily cause you outboom them in fortress. Will watch when I have time.

Re: For Sporting/Nav comments

Posted: Tue Jun 03, 2008 9:15 pm
by Sporting_Lisbon
1. Early market for hunting dogs would have been useful

2. Calibrate the timing for the 4 kanyas shipment so that they arrive by the hut.

3. No reason to switch from tomas to aennas.

4. You were under tc fire for too long. The point is to keep vills inside the tcs while you try to age, not to take the tcs down.

5. Your vill production wasn't constant. Also, if you're trying to knock down the dock then send your army too.

6. You should have shipped vills instead of aennas. Remember that ports have no vill cards and that gives you advantage.

7. Sea dance is useless when you have no ships.

8. You had no market.

9. Inertia isn't your friend. You had 41 vills, all of them, sitting in the tc for like 5 mins when you could have there just 8-10.

You had the game won :p

Re: For Sporting/Nav comments

Posted: Tue Jun 03, 2008 10:35 pm
by TheRam
Yeh, I normally do that with the Kanyas and I'd just woken up I played the whole thing like a noob.. The fact it was port scared me and I knew he'd have water so I sent the water dance to make my few canoes I intended to build do some damage.