new minor natives...

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luukje
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new minor natives...

Post by luukje »

What do you guys think?
Any of them woth making some strat with?
Rattan shields and tiger claws look interesting with upgrade?
War Elephants in late game?
Sohei for a quick rush?
Navarone_Guy
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Re: new minor natives...

Post by Navarone_Guy »

The Sohei for their hammer thing, of course, and an overall good unit. Too hard to implement into your army to base a strategy around it, however.

War elephants are ok, but nothing special. They're basically weak mahout lancers.

Rattan shields and tiger claws are decent, but not too hot till they get their unique +50% attack or hp upgrade. They're just coyote runners, except slightly inferior.
Groovy.
ZoRPrimE
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Re: new minor natives...

Post by ZoRPrimE »

TAD civ's don't get Native consulate's :( So you have to build them wherever the Outpost is.

I like the Native's but have yet to see something equivalent capture say a Cree or Huron Outpost(s).
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I__CHAOS__I
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Re: new minor natives...

Post by I__CHAOS__I »

I still believe that stat-wise, natives are too weak to invest so much wood into early on, midgame, any tribe is ok to complement your amry.
Otto can do some good native rushes (bayou), but it aint so hot.
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lordandcount
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Re: new minor natives...

Post by lordandcount »

What you guys think about thoose chakram (?) guys, I like them. And the war elephants are good when India has send it's elephant cards.
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RascalJones
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Re: new minor natives...

Post by RascalJones »

Don't forget, if you're playing as a European civ (maybe Iro, Az, and Sioux too -memory fails), you can build Native Embassies to create the new Asian "Natives". Something that I wish the Asian civs had.
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Re: new minor natives...

Post by Navarone_Guy »

I really don't like chakrams. They seem like grenadiers, but without the obscene siege damage. I dunno, I haven't really given them much of a chance yet.
Groovy.
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