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Blockade

Posted: Thu May 29, 2008 12:52 pm
by Caelin
With most game I see being played saw 'No Blockade' lead me to wonder why there is not some kind of counter for this?

Off the top of my head ideas:

Smuggled Shipment: Takes x3/4/5? as long time to arrive

Escorted Shipment:
Cost a low amount of coin to hire Warships and takes x2 longer to arrive

Break Blockade:
Hire Warships to break the blockade totally, cost large amount of coin at least equal to cost of Blockade.

Re: Blockade

Posted: Thu May 29, 2008 8:32 pm
by Palehorse
I could see a counter for it, if it was an age 3 or 4 tech or achieved with naval supremacy, but since it is an age 5 tech meant to be a game ender, I dunno what the point would be.

Re: Blockade

Posted: Thu May 29, 2008 11:09 pm
by TheRam
Games where people can afford blockade they are either kicking the other players ass immensely or both players will have so much resource/of already recieved shipments to the point where it's useless..
'Oh no I can't send for 7 musks! - in post imperial'

Re: Blockade

Posted: Fri May 30, 2008 1:49 am
by Navarone_Guy
I think at that point in the game shipments are obsolete, and blockade isn't enough of a problem to really bother countering. Your ideas are interesting, though.