Indy's musket onslaught
Posted: Tue May 27, 2008 6:41 pm
Folks - this is a work in progress (and it's probably misnamed). My original thought was along the following lines:
save your walk time, and get a unit spam going that is so fast and big that the other guy just can't rush you decently, and if he waits until about 7:00 or so you will have too many guys and a solid spam that you can overwhelm him. You must break out before your lack of map control begins to matter greatly.
You are trading walk time and fortress possibilities for a secure eco and spam. My original goal was "40 by :30", or 40 dudes by 6:30. I think that goal is impossible, but it's nice to have out there. Also, 20 muskets = 17 longbows, so 37 split would be OK.
Here's my rough BO, this is for Brits. I won't go into the math for all my choices. Don't know if it can work with anyone else. Also, some maps only start with 200 W, I haven't worked those out but I'm sure I will later. Finally, I haven't actually gotten all of this to work smoothly yet, but it's very very close. The strat is more like a 30 by 7:00 right now, with a little lull in building dudes after that, but I'm working on it. Treasures don't matter, you're using everything so grab the most efficient overall treasures and work it in to your builds.
1) build 1 house
2) chop 90 wood with 4-6 guys, then hunt with all (try to get at least 2-3 herds in town)
3) build a TP
4) 300 W shipment, build 2 houses right away, hunt with all
5) age with 500 F poli
6) chop 400 W during age-up, then all on food
7) at aging - this is busy - ship 700W then 700G, build 2 rax, get about 8 guys on gold right away. (600W is better, but you need the gold and not the wood right then) switch gold guys back to food or wood after the gold crates arrive and are going - that's almost 30 muskets of gold
8 ) rax built que up muskets in each - try to get to 10 before built. que more muskets when those are done
9) get a couple of guys on those ships, you need those resources, and you should be building out of TC the whole way
10) get 2 more houses as soon as you wood ship hits, 3rd build from rax should be 10 Lbows, with 6 Lbow as 3rd age 2 shipment, you hit 20 musket, 16 lbows (right now 7:30 or so for me in the sandbox, I think it can me much better)
11) after this, the key is to tune your economy back in while still building guys, so chop some wood, market and upgrades, maybe even 20% wood shipment (age 1 I know - but you have a lot of dudes down now)
Also - put age 2 plantations in your deck, b/c you can ravage the landscape pretty quickly and may need that for your gold if the game gets late at all. Finally, I'm strongly considering cows and fulling mills in my strat as a way to increase econ density. The cows can be killed profitably within about 60 seconds after you click the build cow button if they are at a livestock. Shipments are rarely a problem due to the TP and all the dudes you build so quickly.
I haven't been able to run this enough, it's very econ micro intense. If anybody wants to test drive it, please do so and let me know how it goes or give me a rec. Otherwise, when I get it tuned I'm going to rec a couple of QS with it and get something posted.
save your walk time, and get a unit spam going that is so fast and big that the other guy just can't rush you decently, and if he waits until about 7:00 or so you will have too many guys and a solid spam that you can overwhelm him. You must break out before your lack of map control begins to matter greatly.
You are trading walk time and fortress possibilities for a secure eco and spam. My original goal was "40 by :30", or 40 dudes by 6:30. I think that goal is impossible, but it's nice to have out there. Also, 20 muskets = 17 longbows, so 37 split would be OK.
Here's my rough BO, this is for Brits. I won't go into the math for all my choices. Don't know if it can work with anyone else. Also, some maps only start with 200 W, I haven't worked those out but I'm sure I will later. Finally, I haven't actually gotten all of this to work smoothly yet, but it's very very close. The strat is more like a 30 by 7:00 right now, with a little lull in building dudes after that, but I'm working on it. Treasures don't matter, you're using everything so grab the most efficient overall treasures and work it in to your builds.
1) build 1 house
2) chop 90 wood with 4-6 guys, then hunt with all (try to get at least 2-3 herds in town)
3) build a TP
4) 300 W shipment, build 2 houses right away, hunt with all
5) age with 500 F poli
6) chop 400 W during age-up, then all on food
7) at aging - this is busy - ship 700W then 700G, build 2 rax, get about 8 guys on gold right away. (600W is better, but you need the gold and not the wood right then) switch gold guys back to food or wood after the gold crates arrive and are going - that's almost 30 muskets of gold
8 ) rax built que up muskets in each - try to get to 10 before built. que more muskets when those are done
9) get a couple of guys on those ships, you need those resources, and you should be building out of TC the whole way
10) get 2 more houses as soon as you wood ship hits, 3rd build from rax should be 10 Lbows, with 6 Lbow as 3rd age 2 shipment, you hit 20 musket, 16 lbows (right now 7:30 or so for me in the sandbox, I think it can me much better)
11) after this, the key is to tune your economy back in while still building guys, so chop some wood, market and upgrades, maybe even 20% wood shipment (age 1 I know - but you have a lot of dudes down now)
Also - put age 2 plantations in your deck, b/c you can ravage the landscape pretty quickly and may need that for your gold if the game gets late at all. Finally, I'm strongly considering cows and fulling mills in my strat as a way to increase econ density. The cows can be killed profitably within about 60 seconds after you click the build cow button if they are at a livestock. Shipments are rarely a problem due to the TP and all the dudes you build so quickly.
I haven't been able to run this enough, it's very econ micro intense. If anybody wants to test drive it, please do so and let me know how it goes or give me a rec. Otherwise, when I get it tuned I'm going to rec a couple of QS with it and get something posted.