Concerning the Spain nerfs
Posted: Tue Mar 11, 2008 11:51 pm
I'm not an especially experienced player, but I've been trying to figure out why they decided the nerfs to Spain's Rod & Lancer cards was necessary. I think it's safe to say we were all suprised by the changes. I'm thinking that these were a secondary balance issue, that came up as a result of the general balance changes. Everyone seems to agree that calvary will become used more, thanks to the RI* nerfs to cav and the Xbow changes. So here are some thoughts:
-In a world with more calvary, rods become quite a bit more useful. Rods are one of the best cav counters due to their speed. They can't technically catch cav in a flat-out foot race, but due to pathing issues, plus the fact that most battles are not fought in an open plain, running cav down with rods usually isn't to hard. Especially if you catch them raiding your lumberjacks!
-Lancers are now even more effective against skirms, lbows, and xbows, and still hold their own against heavy RI.
-If we see more calvary, it's safe to say we will see more hand infantry and light calvary to counter. Rods hold their own against most other hand infantry, and destry light calvary.
An army of Rods & Lancers can run away from any matchup you don't like. I'm not well versed with all the civs, but there don't seem to be any other civs with anti-infantry cav AND fast anti-cav hand infantry. I'm thinking that what we have now is a slightly harder counter system, and the harder the counter system, the greater advantage there is in being able to run away & pick your battles.
I'd love to hear what y'all think.
-In a world with more calvary, rods become quite a bit more useful. Rods are one of the best cav counters due to their speed. They can't technically catch cav in a flat-out foot race, but due to pathing issues, plus the fact that most battles are not fought in an open plain, running cav down with rods usually isn't to hard. Especially if you catch them raiding your lumberjacks!
-Lancers are now even more effective against skirms, lbows, and xbows, and still hold their own against heavy RI.
-If we see more calvary, it's safe to say we will see more hand infantry and light calvary to counter. Rods hold their own against most other hand infantry, and destry light calvary.
An army of Rods & Lancers can run away from any matchup you don't like. I'm not well versed with all the civs, but there don't seem to be any other civs with anti-infantry cav AND fast anti-cav hand infantry. I'm thinking that what we have now is a slightly harder counter system, and the harder the counter system, the greater advantage there is in being able to run away & pick your battles.
I'd love to hear what y'all think.