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Spawn points for ships

Posted: Sat Jan 19, 2008 1:05 am
by Macavity
---The little flag in the water... how do you move it? I know there is a way, but I forgot how.

Re: Spawn points for ships

Posted: Sat Jan 19, 2008 1:22 am
by Shizle
If I recall correctly, select the dock and then right click on a patch of water. But the water has to be "open"...not dark.

Re: Spawn points for ships

Posted: Sat Jan 19, 2008 1:23 am
by StrokeyBlofeld
Yes, you can only move it to an area you have explored (I think). Or must you have LOS of where you want to place it?

Re: Spawn points for ships

Posted: Sat Jan 19, 2008 1:54 am
by Soccerman771
I think you are refering to the buoy where shipment from the HC or aging arrives for naval units. That drop off cannot be changed. You can change the spawn from dock like shizle states.

This can mess up your strategy (and at the same time be to your advantage) if your drop point is near your enemy's dock or HC. It stinks in comp stomps b/c the ai usually has a large amount of navy build and you cannot fish with your caravel.

Re: Spawn points for ships

Posted: Sat Jan 19, 2008 1:56 am
by Soccerman771
[quote=""StrokeyBlofeld""]Yes, you can only move it to an area you have explored (I think). Or must you have LOS of where you want to place it?[/quote]

The spawn point for the dock can be on "dark" water for exploration, but then it would mess up your micro and your boat would spawn to a place where there's nothing happening. Best to set it to fish or whales for fishing boats. Exploration might be good for warships.

Re: Spawn points for ships

Posted: Sat Jan 19, 2008 1:57 am
by StrokeyBlofeld
I was reffering to the buoy.

Re: Spawn points for ships

Posted: Sat Jan 19, 2008 3:02 am
by Macavity
How do you move the buoy?

Re: Spawn points for ships

Posted: Sat Jan 19, 2008 5:41 am
by 36drew
[quote=""Soccerman771""]I think you are refering to the buoy where shipment from the HC or aging arrives for naval units. That drop off cannot be changed. [/quote]

Um. Yeah it can LOL. Click on the bouy and the right click where you would like it. Easy as warm apple pie.

Re: Spawn points for ships

Posted: Sat Jan 19, 2008 5:49 am
by I__CHAOS__I
[quote=""36drew""][quote=""Soccerman771""]I think you are refering to the buoy where shipment from the HC or aging arrives for naval units. That drop off cannot be changed. [/quote]

Um. Yeah it can LOL. Click on the bouy and the right click where you would like it. Easy as warm apple pie.[/quote]

yes, but you need explored water, cant drop it off in the dark

Re: Spawn points for ships

Posted: Sun Jan 20, 2008 9:25 pm
by Shizle
For some reason, I don't see this feature used in a creative way much anymore. I remember back in Vanilla when folks like Ourk and NP would ship a boat to some small lake instead of the sea. I vaguely remember a game on New England when someone shipped a frigate to the small lake and used it to transport military back and forth, and I think to destroy the enemy's TP(s) close to the lake. Oh, he'd transport falcs to the opposite side, keep them close to the frigate, smash some things, then pop them back into the boat when threatened. I loved seeing that kind of creative play.

But, if you want to keep someone from building a dock, send your explorer up to their coast to open it up, then when you hit age II, move your bouy there and ship your caravels right to his doorstep.

Re: Spawn points for ships

Posted: Sun Jan 20, 2008 11:21 pm
by I__CHAOS__I
it's still used often for Tlaloc pwnage ;)

Re: Spawn points for ships

Posted: Mon Jan 21, 2008 1:53 am
by 36drew
[quote=""Shizle""]For some reason, I don't see this feature used in a creative way much anymore. I remember back in Vanilla when folks like Ourk and NP would ship a boat to some small lake instead of the sea. I vaguely remember a game on New England when someone shipped a frigate to the small lake and used it to transport military back and forth, and I think to destroy the enemy's TP(s) close to the lake. Oh, he'd transport falcs to the opposite side, keep them close to the frigate, smash some things, then pop them back into the boat when threatened. I loved seeing that kind of creative play.

But, if you want to keep someone from building a dock, send your explorer up to their coast to open it up, then when you hit age II, move your bouy there and ship your caravels right to his doorstep.[/quote]

That sounds nuts! What i'd give to see that!

Re: Spawn points for ships

Posted: Mon Jan 21, 2008 9:52 pm
by LaZy
Guys as most of you know, If theres water on the map with tasty fish and yummy whales, Lazy_Tuga will hop right in. Patagonia and other maps which have two decent setts of water ( ie on the left and on the right side of the map) makes CHANGING the bouy very important. You can, not only change the location of the bouy on the same "sea front" but also change the bouy from the left sea fron to the right sea front. For example. Your currently fishing on the right side whilst you r enemy is doing the same thing on the opposite side. Now u wish to send war ships to spawn on his side, simply left click the bouy and then right click on EXPLORED water to place the bouy´s new location.

Simple and effective.

Re: Spawn points for ships

Posted: Mon Jan 21, 2008 10:05 pm
by Navarone_Guy
Looks like nobody posted how to move it. I don't think just right-clicking somewhere works. Look in the little menu area on the bottom-right where the stances (melee, stand ground, etc.) are. There should be a little button to move buoy or something like that. Just click on a patch of water where you have LOS.

Also, something I found out a really long time ago (2+ years) is that you can scout with the buoy, although very ineffectively and painstakingly. Keep moving the buoy a tiny bit and it has like 1 LOS to allow you to move it again. If you keep this up, you can scout a good portion of the water and see the shore.

Re: Spawn points for ships

Posted: Mon Jan 21, 2008 10:53 pm
by Shizle
Some guy named Cyclohexane has this great guide, and in 2nd to last tab, it says:

"The starting water drop-off point can be changed to by left clicking the water drop off point, click change, and select new location in any area already explorer (not in areas covered by the fog of war). However, do not set the way point to close to the shore or large boat shipments will be wasted (i.e. 2 Tlaloc Canoes instead of 4)."

Btw, this tab is called Random Notes and contains all sorts of useful comments. Here's a sample of things I didn't know:

-Bombarding an area (with Warship) where your explorer or WC has died will revive him.

-When attacking a building, do not directly right click on the building. Instead, move all the units close to the building and then attack. This will decrease the amount of time the units spend walking in circles to setup to attack. Instead they attack from the position they are standing in.

PS...I know Cyclohexane is an N30 clan member..