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Pets in 1.01

Posted: Thu May 08, 2008 1:53 pm
by I__CHAOS__I
does someone has the actual stat changes for the pets in 1.01?
I haven't had time yet to look for it but I'd like to know if they are still worth using or not

thx

Re: Pets in 1.01

Posted: Thu May 08, 2008 6:32 pm
by 36drew
They've been nerfed in a lot of ways. Many 3v3's aren't Team Zoo vs. Team Zoo.

Re: Pets in 1.01

Posted: Thu May 08, 2008 10:33 pm
by Sun_Tzu1
I noticed the other day that the Jags the Aztec Warchief can produce with the Chief card now have only around half the hps they used to have. Also, I think they only cost 100 fd to train.

Re: Pets in 1.01

Posted: Thu May 08, 2008 10:49 pm
by Shizle
Hmmm...100 food? They used to be 225 food, I think. Something new to try. I love it when enemy units are in melee trying to kill the jags, while I've got infantry firing on them too. Kills them to pieces. Love it.

Re: Pets in 1.01

Posted: Thu May 08, 2008 11:23 pm
by MNBob

Re: Pets in 1.01

Posted: Thu May 08, 2008 11:33 pm
by I__CHAOS__I
thx bob, i did check your list but wasnt sure after seeing the complete new jaguar stats...

Re: Pets in 1.01

Posted: Fri May 09, 2008 6:33 am
by Cyclohexane
I'm a little slow to get things going in guide. I've only logged in once since the patch and that was to download the patch. Things should pick up for me in June. I will be traveling to a different city every week this month only going home for the weekends. Once I'm home, there's no time for gaming.

I am finishing up on a few of these projects, so work should slow soon enough.

Re: Pets in 1.01

Posted: Thu May 15, 2008 11:43 pm
by Sun_Tzu1
Great Cyclo. I really appreciate the spreadsheet stuff you do.

Just noticed the other day too that the Jags stats on the 3,4,5 Jag shipments have been reduced. That's a pretty severe nerf for Aztecs. The cards are now like half the value.

Also, what is it with the 3,6,12 Jag Prowler big button in the TC. If you can only BB them in age 3 what's the real advantage? You may as well build them from a Noble Hut. At least then you get the build XP for the resources you put in.

Re: Pets in 1.01

Posted: Thu May 15, 2008 11:54 pm
by Sporting_Lisbon
The advantage is that they pop up very fast and don't need to have all the pop. When FFing I used all the tomas BBs pretty often instead of making them from the hut. Also, it doesn't require you to build a nobles hut so that you can keep up with only war hut.

Re: Pets in 1.01

Posted: Fri May 16, 2008 12:58 am
by I__CHAOS__I
[quote=""Sun_Tzu1""]Also, what is it with the 3,6,12 Jag Prowler big button in the TC. If you can only BB them in age 3 what's the real advantage? You may as well build them from a Noble Hut. At least then you get the build XP for the resources you put in.[/quote]

the first BB is available in age II
and the 12 jags for 450 G/F/W is a bargain :)

Re: Pets in 1.01

Posted: Fri May 16, 2008 6:54 am
by Tatltael
using the 450 food BB upon reaching age2 in conjunction with the 2 SK age-up and the 10 mace card makes for a really nasty rush.