TankvTerran

Strategy and Replay Discussion, please state the matchup in the thread title

Moderators: Global Moderator, SC2 moderator

Post Reply
WarlordR
N3O Member
N3O Member
Posts: 25
Joined: Sat Aug 07, 2010 4:34 am
Location: Goirle, The Netherlands

TankvTerran

Post by WarlordR »

How can people like TvT? The average terran tankspamming idiot is such an annoying enemy to play. Even with the nerf to the tank's damage it is still horribly strong against any ground unit, seeing how all units viable for taking out tanks are either armored (= steamrolled by tanks) or air (= steamrolled by vikings).

Also given the terran incompetence of getting any kind of both A2A and A2G unit means that here will be no way to effectively stop siegetanks unless u mass up both vikings and banshees or tech ur way to battlecruisers, and have those decimated by enemy vikings.

Personally I'd love to see the tank removed from the game or atleast removed from TvT, but the odds to this aren't all that high in there. For that reason, I'd like to know if and what you have found to be reasonably effective against tank/viking (keep in mind that the enemy will be able complete any unit within roughly 40 seconds of scouting it, so early banshee is virtually useless).
Bart331
Major
Major
Posts: 393
Joined: Tue Mar 16, 2010 5:31 am

Re: TankvTerran

Post by Bart331 »

nuke his tankline
User avatar
Aaryn_GenD
Global Moderator
Global Moderator
Posts: 3555
Joined: Fri Nov 21, 2008 9:59 pm
Location: Germany

Re: TankvTerran

Post by Aaryn_GenD »

there are alot of ways, even banshees work, like 5 or 6 in lategame, also look for hejurms post, he had some great points too.
tanks are no problem in tvt, you come 2 months too late :-P
Image
WarlordR
N3O Member
N3O Member
Posts: 25
Joined: Sat Aug 07, 2010 4:34 am
Location: Goirle, The Netherlands

Re: TankvTerran

Post by WarlordR »

[quote=""Bart331""]nuke his tankline[/quote]

Scan = bb ghost, also any good player will have either spotted the ghost before he got close or move away slightly (nuke radius is so much lol...)
User avatar
HeJurmhoanni
N3O Officer
N3O Officer
Posts: 628
Joined: Sat Nov 29, 2008 8:37 pm
Location: Finland

Re: TankvTerran

Post by HeJurmhoanni »

[quote=""WarlordR""][quote=""Bart331""]nuke his tankline[/quote]

Scan = bb ghost, also any good player will have either spotted the ghost before he got close or move away slightly (nuke radius is so much lol...)[/quote]

actually you can nuke opponents tanks in a way that the tanks range doesnt reach your ghost. You only need to have like 4 or 5 of his tanks at the nukes area of effect to make him unsiege and retreat a bit. if he doesnt unsiege u get to kill those thatnk with a 100 minerals 100 gas nuke. still a win for you :)
StrokeyBlofeld
Clan Leader
Clan Leader
Posts: 2828
Joined: Mon Nov 12, 2007 3:36 am
Location: Bristol UK
Contact:

Re: TankvTerran

Post by StrokeyBlofeld »

I'm only lower level player, but I don't see tanks as a huge problem. As aaryn said, Banshee's can work wonders here. I've even used hellions to pick off tanks from behind the attack...

EDIT: Also in today's patch:-

Siege Tank
Siege mode damage changed from 50 to 35 (+15 armored).
Upgrade damage changed from +5 to +3 (+2 armored).
etrips888
Honorary Member
Honorary Member
Posts: 625
Joined: Wed Mar 04, 2009 2:27 am
Location: California

Re: TankvTerran

Post by etrips888 »

Don't know much about TvT, but I did see a cool day9 vid which highlighted a TvT match, and specifically talked about the tank players lack of mobility.
Basically he showed how tanks are so slow to respond to any type of smart drops across bases, just harassing with a much more mobile army until you can get the eco edge and take him down.

Pretty sure this is the daily I am referencing to..
http://day9tv.blip.tv/file/4077691/
User avatar
HeJurmhoanni
N3O Officer
N3O Officer
Posts: 628
Joined: Sat Nov 29, 2008 8:37 pm
Location: Finland

Re: TankvTerran

Post by HeJurmhoanni »

[quote=""StrokeyBlofeld""]EDIT: Also in today's patch:-

Siege Tank
Siege mode damage changed from 50 to 35 (+15 armored).
Upgrade damage changed from +5 to +3 (+2 armored).[/quote]

I think that change was made in previous patch :)
User avatar
Comadevil
Administrator
Administrator
Posts: 2117
Joined: Tue Nov 20, 2007 4:55 am
AOE3 Nickname: Comadevil

Re: TankvTerran

Post by Comadevil »

[quote=""HeJurmhoanni""][quote=""StrokeyBlofeld""]EDIT: Also in today's patch:-

Siege Tank
Siege mode damage changed from 50 to 35 (+15 armored).
Upgrade damage changed from +5 to +3 (+2 armored).[/quote]

I think that change was made in previous patch :)[/quote]
1
StrokeyBlofeld
Clan Leader
Clan Leader
Posts: 2828
Joined: Mon Nov 12, 2007 3:36 am
Location: Bristol UK
Contact:

Re: TankvTerran

Post by StrokeyBlofeld »

[quote=""HeJurmhoanni""][quote=""StrokeyBlofeld""]EDIT: Also in today's patch:-

Siege Tank
Siege mode damage changed from 50 to 35 (+15 armored).
Upgrade damage changed from +5 to +3 (+2 armored).[/quote]

I think that change was made in previous patch :)[/quote]

Yes, just realised. Perhaps when updating in patches it may be easier if they only listed the changes relevant to that particular patch. My bad.... :oops:
Post Reply