HotS Beta has started

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Comadevil
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HotS Beta has started

Post by Comadevil »

CHeck if u are in:

1. Go to https://us.battle.net/account/management/
2. Check if the HotS beta is listed instead of the PTR Server.


More info
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Aaryn_GenD
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Re: HotS Beta has started

Post by Aaryn_GenD »

what i like is how they take your activity on SC2 as a factor if you are getting selected for the beta or not
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jerom
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Re: HotS Beta has started

Post by jerom »

Lame, i watched more sc2 than some people play it so I deserve to get picked but I never play it XD....

Beta looks nice from youtube vids ive seen so far, im excited for it
Soccerman771 wrote:Just make sure you do keep some blood in your alcohol system, ok.
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HeJurmhoanni
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Re: HotS Beta has started

Post by HeJurmhoanni »

The beta looks nice. I had no idea they made the mothership core a unit! :o
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Re: HotS Beta has started

Post by jerom »

I'm enjoying all the beta content... see great meta game stuff coming up tbh :D
Soccerman771 wrote:Just make sure you do keep some blood in your alcohol system, ok.
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Aaryn_GenD
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Re: HotS Beta has started

Post by Aaryn_GenD »

We got the first balance patch already:
BALANCE CHANGES

    Warhound Weapon attack delay has increased from 1.3 to 1.7.
    Swarm host locust attack damage has decreased from 16 to 14.
    Viper Consume can no longer be used on creep tumors.
    Oracle Preordain duration has decreased from 2 min to 1 min.
    Viper Blinding Cloud now hits everything, but the radius of effect has reduced from 2.5 to 1.5.
    Widow mines will no longer damage each other with their splash damage.
    The bug affecting the Overlord speed upgrade has been fixed. Upgraded Overlords will now travel at the expected speed of 1.88.

HOTKEY CHANGES
Oracle

    Revelation has changed from E to R.
    Entomb has changed from R to E.

Mothership Core

    Energize has changed from N to E.
    Purify has changed from E to F.

Swarm host

    Spawn locust has changed from W to C.

Fleet Beacon

    Research Gravity Sling has changed from T to G.
    Research Bosonic Core has changed from G to A.

Hydralisk Den

    Evolve Muscular Augments has changed from C to A.
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Aaryn_GenD
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Re: HotS Beta has started

Post by Aaryn_GenD »

and anohter huge change incoming. We got hte carrier back and the warhound is out. hooray!

http://us.battle.net/sc2/en/forum/topic/6571787498

Some Bug Fixes:
http://us.battle.net/sc2/en/forum/topic/6572357553#1
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HeJurmhoanni
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Re: HotS Beta has started

Post by HeJurmhoanni »

Wow Blizzard making some radical desicions. Love to see the Carrier back and everything else seems nice aswell.
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Re: HotS Beta has started

Post by Comadevil »

I got a beta key now. This time it got attached directly to my Battle.net Account
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Re: HotS Beta has started

Post by jerom »

It's unfortunate that the warhound is kinda a broken unit and that we have to see it removed. Like... the problem of mech vs toss is that immortals kill all their units, so the warhound was kinda also designed to beat the immortals, however the immortal is like, in theory, also the perfect unit to beat the warhound so they had to make it stupidly OP to be able to deal with immortals.
Soccerman771 wrote:Just make sure you do keep some blood in your alcohol system, ok.
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Re: HotS Beta has started

Post by StrokeyBlofeld »

I've been checking my account, but no beta for me as of yet.......    :'(
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HeJurmhoanni
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Re: HotS Beta has started

Post by HeJurmhoanni »

jerom wrote: It's unfortunate that the warhound is kinda a broken unit and that we have to see it removed. Like... the problem of mech vs toss is that immortals kill all their units, so the warhound was kinda also designed to beat the immortals, however the immortal is like, in theory, also the perfect unit to beat the warhound so they had to make it stupidly OP to be able to deal with immortals.
In my opinion widow mines and sespecially the battle hellions are already a nice addition to the terran mech army. Nothing else is necessarily needed to make mech viable agaisnt protoss.
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Re: HotS Beta has started

Post by jerom »

HeJurmhoanni wrote:
jerom wrote: It's unfortunate that the warhound is kinda a broken unit and that we have to see it removed. Like... the problem of mech vs toss is that immortals kill all their units, so the warhound was kinda also designed to beat the immortals, however the immortal is like, in theory, also the perfect unit to beat the warhound so they had to make it stupidly OP to be able to deal with immortals.
In my opinion widow mines and sespecially the battle hellions are already a nice addition to the terran mech army. Nothing else is necessarily needed to make mech viable agaisnt protoss.
Im still not sure.... Immortals are strong. But it's good to like test mech without it and see if it actually works out or not.
Soccerman771 wrote:Just make sure you do keep some blood in your alcohol system, ok.
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Aaryn_GenD
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Re: HotS Beta has started

Post by Aaryn_GenD »

not that it wasn' clear, but it's nice to hear about it from an official
It's something we have always been exploring as a possiblity down the line, but we can't say whether it's going to happen for sure at this time. Right now we are first and foremost working on creating a functional clan and group system. Are you confident, however, that this is really all that you want? :) Nothing else?
Source: http://eu.battle.net/sc2/en/forum/topic/5347995653#5
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