Patch Notes for N3O FP 1.3z2 (Now new!!)

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murdilator
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Patch Notes for N3O FP 1.3z2 (Now new!!)

Post by murdilator »

EDIT: Re-uploaded the patch with some good changes and fixes to the Patch notes. The Patch notes have been updated for this post as well.

Some major changes:

- Muskets have reduced ranged damage, but have 1.1x ranged bonus against Cavalry, hidden 1.1x bonus against Hand Infantry and 1.1x ranged bonus against Mantlet units.

- Muskets get +1.0 Range upon a player hitting Industrial Age.

- Hussars 0.20 armor, 7 speed, Ulhans have 200 HP, Kanya Horsemen a bit cheaper, Mahouts better attack and Colonial Statistics removed. 

- Skirmisher units (except Longbowmen and Abus Guns) have 0.875x against Cavalry and 1.72x against Light Cavalry.

- Counter Infantry rifling tech gives just 0.75x against Heavy Infantry and +0.28x against Light Cavalry. (Abus get +0.75x against Heavy Infantry and +0.33x against Light Cavalry)

- Ranged Cavalry units have increased siege attack and hand attack, but maintain the same damage against Heavy Cavalry, Light Infantry and Artillery in their hand attack as they did before. Ranged Cavalry also have 0.75x ranged penalty against Villagers (up from 0.50x) and have a hidden 0.80x penalty against Rifle Riders (does not affect Siege Elephants).

- A couple minor Naval techs added to the European and Asian Techtrees:

- Armor Plating now also gives warships -5% speed (doesn't give Ironclads -5% since they are already armored). A tech available after it, Copper Bottoms, costs 100 wood, 200 coin, is first available in Fortress Age and gives warships +5% speed. Takes 30 seconds to research.

- Sextant tech: 50 food, 50 wood, first available in Colonial Age, and give warships +4.0 LOS. Takes 10 seconds to research.

- Top Gallants tech: 100 wood, 100 coin, first available in Industrial Age (after Sextant), and gives warships +5% speed (but doesn't affect Ironclads). Takes 10 seconds to research.

- Longitude Watch tech: 100 wood, 100 coin, first available in Industrial Age (after Top Gallants) and gives Monitors +10.0 LOS. Takes 10 seconds to research.

- Will make AI upgrade these techs as well. (Not done yet)

- European and Asian Warships turn 5-10% faster (5% faster for heavy warships, 10% faster for lighter warships). (Now also affects Ironclads, SPC Frigates and Buccaneer Ships). Perhaps Canoes (smallest ones) and Catamarans could also turn faster.

- A string fix and completed patch notes.

- Some other minor changes, etc.

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The full patch notes for the new version of N3O FP 1.3 are included in the post.

Link to the Patch Download: (You must be logged in as a member in order to download either the patch notes on this post or the patch on the following post):


6002/a-new-version-of-n3o-fp-1-3z-much- ... d-balance/


Possible Ideas:

- May turn Sioux Earth Bounty card back into a 0.65 wood and 0.65 coin trickle instead of increased farm and plantation gather rates. (Most likely).

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best of regards,


murdilator
Last edited by murdilator on Sun Jul 15, 2012 3:49 pm, edited 1 time in total.
"Feel the Might of the Sioux!" - Gall, when fighting and defeating your army at his own base.

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Scenario Design Competition Participant 2009:

3v3 WildernessRoad: https://aoe3.heavengames.com/downloads/ ... ileid=2521
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