3v3 Wilderness Road Released (Updated)

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murdilator
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3v3 Wilderness Road Released (Updated)

Post by murdilator »

Hi guys, this is the updated version of the Wilderness Road for those of you who have played it. And trust me, it is better than Green Valley or other maps like it. I will simply give the link to the download. I have a picture of the minimap there, and don't be afraid to try it out. Also to note is that I revamped the Portuguese decks - you have 8 for RE 1.02 and 8 for FP 1.1a. Ultimately, though, it is meant for FP 1.1a.

Enjoy...

Link to Download:

http://aoe3.heavengames.com/downloads/s ... ileid=2521


A 265x by 265x picture of the Minimap:

Image



regards,


murdilator
Last edited by murdilator on Mon Jul 13, 2009 8:55 pm, edited 1 time in total.
"Feel the Might of the Sioux!" - Gall, when fighting and defeating your army at his own base.

---------------

Scenario Design Competition Participant 2009:

3v3 WildernessRoad: https://aoe3.heavengames.com/downloads/ ... ileid=2521
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Sporting_Lisbon
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Re: 3v3 Wilderness Road Released

Post by Sporting_Lisbon »

Tons of resources, sounds fun
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deadhanddan
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Re: 3v3 Wilderness Road Released

Post by deadhanddan »

this maps alot of fun , with enough herds and mines that constant fighting to claim them as to not have to spend wood for farms/plants is a really nice change of pace. imagine a 30+ minute game where everyone is still hunting :o
- Dan
huGGy
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Re: 3v3 Wilderness Road Released

Post by huGGy »

This will take even longer than 80 Minutes :(. I think i remember Ourk and NP playing on some kind of this map. Was a 2v2 where NP played Ports and Ourk cleared the floor with germans and doppels.
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Aaryn_GenD
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Re: 3v3 Wilderness Road Released

Post by Aaryn_GenD »

i can see this map being extremeley laggy :(
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deadhanddan
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Re: 3v3 Wilderness Road Released

Post by deadhanddan »

^ indy-drew-mysel had zero lag when playing it
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murdilator
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Re: 3v3 Wilderness Road Released

Post by murdilator »

All the triggers have been balanced out from timers of 1 to 240. The only "Laggy" part is in the beginning a little bit, but I extensively tested that there would be no OOS bugs. I only have about 1 or 2 triggers running a second. The map isn't a problem; it is when people have a slow connection.


regards,


murdilator
"Feel the Might of the Sioux!" - Gall, when fighting and defeating your army at his own base.

---------------

Scenario Design Competition Participant 2009:

3v3 WildernessRoad: https://aoe3.heavengames.com/downloads/ ... ileid=2521
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