Search found 5 matches

by wreckoning
Mon Feb 25, 2008 12:40 am
Forum: Strategy & Recorded Games
Topic: Aztecs age 2 _> age 3 progression
Replies: 7
Views: 4915

Re: Aztecs age 2 _> age 3 progression

Aztec FF for shipment spam is good vs stuff like Dutch or Port CM turtle.

Vs Spain you can do this FF, but I prefer to rush. Vs Iro it's not really a good idea to FF, they will get there a lot faster and their shipments counter yours.
by wreckoning
Sat Feb 23, 2008 11:38 pm
Forum: Strategy & Recorded Games
Topic: Aztecs age 2 _> age 3 progression
Replies: 7
Views: 4915

Re: Aztecs age 2 _> age 3 progression

Aztec is my secondary civ. I think 10 coyote is a pretty good Fortress shipment and I have it in all my decks. It has saved me at times. Usually when I'm aging to Fort I mass some coyotes to help me deal with my opponent's new fortress artillery/leftover LI* from colonial; those combined with my 10 ...
by wreckoning
Fri Feb 22, 2008 1:00 am
Forum: Strategy & Recorded Games
Topic: Using Warchief, etc. for age 1 hassling
Replies: 9
Views: 4767

Re: Using Warchief, etc. for age 1 hassling

If you have a full pet army, they are good for attacking forward villagers; if the villagers try to build their FB you will kill one vill or perhaps even two, or if they attack back you will be slowing them from getting the FB up. Or sometimes if you have a rescued unit like a Cree Tracker or Iroquo...
by wreckoning
Thu Feb 21, 2008 3:50 pm
Forum: Strategy & Recorded Games
Topic: Animal counter?
Replies: 21
Views: 11648

Re: Animal counter?

The Tupi natives have a cheap tech (75F 75C) that allows you to train up to 12 pet cougars from your TC... Tupi appear on Orinoco, Amazonia and Pampas... not sure how much the cougars cost but I think it's reasonable. In a big 3v3 you probably won't have time to get this together in the first wave u...
by wreckoning
Thu Feb 21, 2008 3:24 pm
Forum: Strategy & Recorded Games
Topic: Request and Question
Replies: 5
Views: 3953

Re: Request and Question

curious what most people think is best to take out culvs, ruyters or more culvs? suppose it depends alot on the opponent though It depends. If the culvs are well protected with skirm, that's a place where my ruyters do not want to go. Since I already have an artillery foundry up, building culvs is ...